By editing the way the Classic TBC Gold leather drum works again, Blizzard continues to expand its "#SomeChanges" implementation for the upcoming WoW Burning Crusade Classic.
The leather drum was very powerful in the original expansion in the mid-2000s. The developed metadata requires every player to have the profession on many private servers. Every player will become a leather worker after every raid incentive. Throughout each battle, they will take turns using powerful items.
One way to identify the problem is the philosophy of ‘some changes’. The WOW TBC Classic Gold specific design choices made in 2007 do not exactly match the 2007 design intent. After we have identified an obvious problem related to drums, we will naturally look for changes that were made to solve the problem at that time. We all think that tinnitus is a solution.
Blizzard confirmed some changes last month. In the initial raid of the expansion, this will make them slightly less valuable. The developer intends to release a more powerful updated version known to players after the release of Zuaman.
This "change" seems to many people an inappropriate response to a larger problem. For most hardcore players, leatherworking is still a necessary evil. Part of the history of World of Warcraft is the tinnitus debuff. It was not added to the game until Patch 3.0 released by Wrath of the Lich King. This has become a major change in TBC Classic.
In the raid, leather workers are still needed for the debuff effect. The 25-person raid was not forced to bring only leather workers, but only five, one in each group.
The game player group also received rave reviews for this change of TBC Classic. This is one of the more widely discussed alternatives to the way the tanning drum works in the original TBC. Under normal circumstances, experienced and old players will accumulate WOW TBC Classic Gold in advance, and then they can buy what they need in the game. During the game, players can access MMOWTS.